Sunday, January 6, 2013

Munna, the Dream Eater Pokemon

Isn't it cute? So full of flowers and other happy things. It's so peaceful. In fact, this one doesn't even attack.

Calm Mind
Double Team
Baton Pass
Yawn

EVs: 252 Defense, 200 Sp. Defense, 58 HP

Nothing ingenious here, it's just a Baton Passer. Yawn to put the enemy to sleep, Calm Mind to up your Sp. Attack and Sp. Defense, Double Team to up your Evasion, then Baton Pass to switch it all to another Pokemon that could use it more. Musharna has impressive Wall stats and can get away with doing this sort of thing.

How to get it? Well...

(1) Raise a male Watchog to lv 39 to teach it Baton Pass. Teach it Double Team via its respective TM.
(2) Breed it with a female Musharna to get a Munna egg with those 2 moves. Aim for a Nature that lowers either Attack, Sp. Attack, or Speed(you won't be using any of these stats), preferably one that raises Defense or Sp. Defense as well.
(3) Teach the baby Munna Calm Mind via its respective TM.
(4) Raise the Munna to lv 7 to teach it Yawn. Then you can use the Moon Stone to evolve it whenever.

That's it really. You should probably have it hold the Leftovers item so it can recover from whatever damage it takes while the enemy is not Asleep. When battling, start using Double Team before Calm Mind, so that your enemy will have a hard time hitting you once they wake up, so Leftovers can do its work. This build would do wonders to Baton Pass to the Whimsicott that was posted a while ago. All the stats that this Musharna raises are good for compensating for weaknesses in the Whimsicott.

Comments/questions are always welcome. I know I am abandoning Musharna's solid Sp. Attack stat in this build, but I think it is worth it in this case. It can provide a solid stat boost to any Pokemon.

Brock out.

Thursday, January 3, 2013

Shroomish, the Mushroom Pokemon

This is the one time it is okay to do shrooms, everyone.

Spore
Focus Punch
Seed Bomb
Wake-Up Slap

EVs: 252 Attack, 128 Defense, 128 Sp. Defense(the important one is Attack, spread the rest as you please)

This is a build to utilize Breloom's astounding Attack stat of 130. Spore is a move that has 100 Accuracy and can put an enemy to Sleep. This lets you use Focus Punch, a powerful move that only lands if you are not hit by the enemy in that same turn. With STAB, it comes out to be 225 power. Wake-Up Slap gets a STAB, and if the enemy is Asleep, its power doubles, bringing its power to 180. Seed Bomb is there for a Grass STAB should you be fighting a Ghost-type, it will have 120 power. A good item to hold would be the Focus Sash.

How do we get this one? Well I'll tell you right now, it is a pain in the Arceus. But should be worth it.

A GENERATION IV GAME IS REQUIRED FOR THIS POKEMON!

(1) Raise a male Jigglypuff in a Gen IV game to lv 37 to teach it Wake-Up Slap.
(2) Teach that same Jigglypuff Focus Punch via its TM, still in Gen IV.
(3) Breed that Jigglypuff with a female Breloom to get a Shroomish with Focus Punch and Wake-Up Slap, and an Adamant Nature(or at least one that lowers Sp. Attack). Ability does not particularly matter in this case. DO NOT EVOLVE IT IN THE GEN IV GAME.
(4) Migrate the Shroomish Egg to a Gen V game, and level it up to lv 45 to teach it Spore(it will learn Seed Bomb along the way at lv 37). YOU CANNOT EVOLVE THE SHROOMISH UNTIL IT LEARNS SPORE.

I told you it was a pain in the ass. Especially if you breed for IVs. If you breed for IVs, try to get a Ditto with a max Attack IV, and breed a male Shroomish with Wake-Up Slap and Focus Punch with that Ditto.

Another thing worth noting is Dream World Breloom. It can have the Technician Ability, which increases a move with 60 base power or less by 50%. This would bring Wake-Up Slap to a power of 270, and given Breloom's Attack stat, that is a scary thing to face. If you are a greedy person who wants everything including IVs, moves, Nature, and a DW Ability, this is actually still possible, but a few things change. I'll just list the process here now. Skip over it if you are not greedy for such power.

(1) Breed a male Jigglypuff in Gen IV with a max Attack IV. This is easiest to accomplish in HG/SS due to the breeding mechanics mentioned in the IV section of this blog.
(2) Raise it to lv 37 to teach it Wake-Up Slap, still in Gen IV.
(3) Teach it Focus Punch through its TM, still in Gen IV.
(4) Migrate this Jigglypuff(male, max Attack IV, Focus Punch and Wake-Up Slap) to a Gen V game.
(5) Have a female Dream World Shroomish/Breloom.
(6) Have the male Jigglypuff you migrated hold the Power Bracer, and breed it with the female DW Shroomish/Breloom. If the Breloom has the Adamant Nature, have it hold the Everstone while it breeds to up the odds of the Egg having that Nature.
(7) The Egg will have a 60% chance of being hatched with the DW Ability(for Shroomish it reads Quick Feet, but when it evolves it will be Technician), and a 50% chance to have the Adamant Nature if you were lucky enough to have that at your disposal. This comes out to 30% of the Eggs coming out with the Attack IV, moves, Nature, and DW Ability. If not, you only have a 2.4% chance of getting one with the Adamant Nature(or 9.6% if aiming for any Sp. Attack-lowering Nature, and 21.6% if you include the neutral Natures). Not to crush your hopes and dreams or anything.
(8) Without evolving it, level the Shroomish up to lv 45 to teach it Spore and Seed Bomb.
(9) Thank Arceus you're finally done.

A fair warning, this build does not perform well against Flying, Bug, Poison, or Ghost-types, nor Pokemon with Vital Spirit or Early Bird as their Abilities. I do not advise leading with this Pokemon.

If you have any comments or questions, let me know! This is a link to how to get a DW Shroomish:

http://bulbapedia.bulbagarden.net/wiki/Dream_Park_(Dream_World_area)

Brock out.

Thursday, December 27, 2012

Black 2/White 2 EV Update

Just a small update for the new games and where the good spots for EV Training are.

HP: Route 8, you'll either encounter Palpitoad or Stunfisk, both of which give you 2 HP EVs.
Attack: Dragonspiral Tower, you'll encounter only Golurk on the 2nd floor, and he gives you 2 Attack EVs.
Defense: Relic Castle, you have a 60% chance of encountering either Sandshrew or Yamask, both of which give you 1 Defense EV. There is no definite place to encounter a Defense EV Pokemon.
Sp. Attack: Celestial Tower, on the 1st floor you will encounter only Litwick, which give out 1 Sp. Attack EV.
Sp. Defense: Virbank City, if you surf you will encounter only Frillish, which give out 1 Sp. Defense EV.
Speed: Route 19, while surfing you will encounter only Basculin, which give out 2 Speed EVs.

I got this information from the website listed below. Best of luck, breeders!

Brock out.

http://nuggetbridge.com/breeding/ev-training-hot-spots-in-black-2-white-2/

Saturday, November 17, 2012

Audino, the Hearing Pokemon

I saw this image posted by a Facebook page named "Team Rocket" and after I finished laughing a few minutes later, I decided to look Audino up and see what I could make with him. Audino actually has the stats of a decent wall. So here's a build that plays up to that potential.

Fling
Sweet Kiss
Attract
Wish or Rest

EVs: 252 HP, 128 Defense, 128 Sp. Defense

Hold the Burn Orb, and use Fling the first turn in. Now the opponent is Burned, so he'll lose HP over time and have 50% less Attack. Sweet Kiss will Confuse the target, and Attract will infatuate it(assuming it's the opposite Gender). Wish or Rest is for healing, which one is up to you.

How to get this Audino?

(1) Breed a male Togetic that knows Sweet Kiss and Wish with a female Audino(both learned via level up). Aim for the Regenerator Ability, and a Sp. Attack-reducing Nature.
(2) Teach Attract and Fling(and Rest if you want that in stead of Wish) to Audino via their respective TMs. Attract can be taught to Audino via level up as well, at lv15.

It makes for a good stalling wall, confuse and infatuate so you don't get attacked often, and burning to weaken and drain your opponent's health. The only problem is that the Burn Orb goes away so it only really works against one target, and does not work against Fire-types at all. But even then, you can still fall back on the Confusion damage, or just stall like crazy until they Struggle, all of those attacks have a lot off PP. One substitution worth considering is swapping Attract for Covet, so that you can steal the target's item and Fling it at them for more damage(unless it's a berry, in which case hold on to it).

Questions, comments, etc.?

Brock Out.

Monday, October 22, 2012

Black 2/White 2 New Breeding Mechanics

Black 2 and White 2 were recently released worldwide, and with them comes some new breeding mechanics that you should probably be aware of. This information comes from Serebii.

Nature Breeding:

Before, if a Pokemon held an Everstone, its Nature had a 50% chance of being passed down to the Egg. Now in B2/W2, it is a 100% chance of it being passed down. So breeding for Nature's has been made easier. If both parents hold the Everstone, the chance is 50% for either parent's Nature.

Ability Breeding:

Before, a Pokemon had a 50% chance of receiving either of its Abilities(or of course 100% if it can only have one Ability). Now, they have given the female parent a bigger role, that is, whatever Ability the mother has, the Egg has an 80% chance of having that Ability(or whatever Ability the Egg would have that would become that Ability, the example Serebii gives is a Venonat's Compound Eyes Ability becoming Tinted Lens as a Venomoth.). With a Ditto, the chance goes back to 50% for both. 


As for Dream World Abilities, the mother must have the DW Ability, and if it does, the Egg has a 60% chance of hatching with that Ability, and 20% for each of the other two.

Nurseries:


This is a new mechanic, that unlocks after you beat the Elite Four and you get your Join Avenue up to level 15. You will be able to purchase items that decrease the hatching time of the Eggs in your party.

http://serebii.net/black2white2/breed.shtml

Brock Out.

Friday, August 17, 2012

Lickitung, the Licking Pokemon

Well, this guy just looks like a pervert in the making, but....he has a use.

Belly Drum
Thief
Rest
Rollout(will be replaced with Explosion)

EVs: 252 HP, 160 Attack, 96 Defense (maximize HP, give a good hunk to Attack, and give to defenses based on IVs/Nature)

Lickilicky is the only Pokemon that gets a STAB from Explosion, which already has 250 power, so that's 375 power after the STAB. Belly Drum maximizes your Attack stat, which means physical attacks have their power quadrupled. So that 375 power becomes 1500. Now have it hold the Normal Gem to double that. 3000 power with a single attack. There is no typo there, my friends. 3000 power is still 750 with a 1/4 resistance, and 750 is the equivalent of 5 Hyper Beams. Catch your breath while I tell you how to get this A-bomb.

1) Breed a female Lickitung that knows Rollout with a male Snorlax that knows Thief, Rollout, and Belly Drum. Aim for the Ability Own Tempo and a Sp. Attack-lowering Nature.
2) Raise the baby Lickitung to lv2 and replace Rollout with Explosion via TM48.

A small flaw is that Explosion is Normal, so it cannot affect Ghost-types. However, Thief after using Belly Drum has 160 power, and is super-effective against Ghost-types, making it 320 power, so that helps with that. And it helps that Ghost-types are more about their offenses than their defenses. Rest is there for support against those scarce defensive Ghost-types.

This is essentially a one-hit KO for the enemy, and is useful against those Pokemon that just won't die(have you ever fought a Milotic? Those guys are nearly impossible to kill in my experience).

Is it semi-clear I'm a fan of sacrificing my own men to inflict damage on the enemy? Would you believe I'm not Japanese? Was that racist stereotyping? Do you have any questions or comments? Here's a hint: the answer to all of those questions are the same.

Brock out.

Friday, June 1, 2012

Venonat, the Insect Pokemon

Alrighty, who loves Bug-type Pokemon? ME NEITHER!!! But let's do one anyhow. Here's a Venonat:

Giga Drain
Quiver Dance
Baton Pass
Signal Beam

Well, it's fairly straight-forward. Quiver Dance is there to up your Special Attack and Special Defense and Speed. Signal Beam confuses. Giga Drain heals. Baton Pass is there to preserve the effects of Quiver Dance. You'll be fast enough to get it off if you're low on health and want to pass on the effects to another Pokemon. 

How to get him:

1) Breed a male Surskit that knows Giga Drain(Gen IV TM or Dream World move only) and Baton Pass(learns at lv43, but only as a Surskit, not a Masquerain) with a female Venonat/Venomoth.
2) Aim for an Attack-lowering Nature, either Bold, Timid, Modest, or Calm. Either Ability is fine, it is up to preference, I'd probably go for Shield Dust and a Nature, just to maximize it's low Defense.
3) Level up the spawn to teach it Signal Beam and Quiver Dance.

EVs: Spread as you will, but I'd put it between his HP, Defense, and Sp. Defense.

I think the best way to use this guy is to pump up the Quiver Dance as much as you can, and then Baton Pass to the Cottonee I posted a while ago. That Whimsicott becomes a force to be reckoned with after it uses Cotton Guard twice. 

As always, comments and suggestions are welcome. 

Brock out.