Friday, February 24, 2012

Aipom, the Long Tail Pokemon

Monkeys are freaking awesome. Especially this one.

Fake Out
Double Hit
U-Turn
Acrobatics

EVs: 252 Attack, 252 Speed, 4 HP

Hold a Normal Gem, and have the Technician Ability. Observe Fake Out. This Attack is guaranteed to make the opponent flinch if it hits. Between the STAB, Technician, and the Normal Gem, Fake Out will deliver a blow of 180, AND make the target flinch, allowing you to deliver another attack without worrying about fainting beforehand. A Double Hit will do 2 hits of 61 power each, so that isn't bad. Acrobatics will have a power of 165 now that you are no longer holding the Normal Gem. U-Turn will only have 70 power, BUT it will switch you out, meaning you can use Fake Out again later in the battle. Keep in mind that Ambipom has a respectable Attack stat.

To get the little simian of destruction, just...

1) Breed a female Aipom with a male Smeargle that knows Double Hit, U-Turn, Acrobatics, and Fake Out.
2) Aim for the Run Away Ability(it will become Technician upon evolving) and an Adamant Nature.

Double Hit is really only there so Aipom can evolve at lv 2, after that, you're free to get rid of it for something else, perhaps Low Sweep or Covet. Just remember his purpose is to kill on the second turn. If you don't think you'll kill the target on the second turn, it is recommended that you use U-Turn in order to get out of there. Ideas and thoughts and so forth are always welcome.

Brock out.

Thursday, February 23, 2012

Spheal, the Clap Pokemon

First, I'm sure "Clap" refers to the action, so get your mind out of the gutter. Now this guy is designed as a bulky powerhouse.

Hail
Aqua Ring
Blizzard
Earthquake

EV's: 252 HP, 128 Defense(or Attack), 128 Sp. Defense(or Sp. Attack)

To get the little sphere of never-ending destruction...

1) Breed a male Seel that knows Aqua Ring, Hail, and Blizzard with a female Spheal until you get a male.
2) Teach the hatchling Earthquake via TM.
3) Breed that male Spheal with the female Spheal(because incest is fun!). Aim for a Speed-reducing Nature and the Ice Body Ability.

Much like with the Snover I posted, this build performs best in Hail. Blizzard will never miss(and of course have that lovely STAB, pushing it to 180 power), and Ice Body will recover some of your HP each turn. Aqua Ring will also recover some of your HP each turn. Earthquake is another powerful attack that takes care of two of your weaknesses. Between Blizzard and Earthquake, you are super-effective against 9 types, not too shabby for just two attacks. Have it hold Leftovers to further increase it's healing ability, or perhaps a Life Orb if you go more for the powerhouse version, in which case the Aqua Ring and Ice Body would be compensating for the HP lost from Life Orb.

So that's the Clap Pokemon. On a side-note, I've now officially touched on at least 1 Pokemon of each of the 17 types. Woot. Any comments/suggestions?

Brock out.