Thursday, December 27, 2012

Black 2/White 2 EV Update

Just a small update for the new games and where the good spots for EV Training are.

HP: Route 8, you'll either encounter Palpitoad or Stunfisk, both of which give you 2 HP EVs.
Attack: Dragonspiral Tower, you'll encounter only Golurk on the 2nd floor, and he gives you 2 Attack EVs.
Defense: Relic Castle, you have a 60% chance of encountering either Sandshrew or Yamask, both of which give you 1 Defense EV. There is no definite place to encounter a Defense EV Pokemon.
Sp. Attack: Celestial Tower, on the 1st floor you will encounter only Litwick, which give out 1 Sp. Attack EV.
Sp. Defense: Virbank City, if you surf you will encounter only Frillish, which give out 1 Sp. Defense EV.
Speed: Route 19, while surfing you will encounter only Basculin, which give out 2 Speed EVs.

I got this information from the website listed below. Best of luck, breeders!

Brock out.

http://nuggetbridge.com/breeding/ev-training-hot-spots-in-black-2-white-2/

Saturday, November 17, 2012

Audino, the Hearing Pokemon

I saw this image posted by a Facebook page named "Team Rocket" and after I finished laughing a few minutes later, I decided to look Audino up and see what I could make with him. Audino actually has the stats of a decent wall. So here's a build that plays up to that potential.

Fling
Sweet Kiss
Attract
Wish or Rest

EVs: 252 HP, 128 Defense, 128 Sp. Defense

Hold the Burn Orb, and use Fling the first turn in. Now the opponent is Burned, so he'll lose HP over time and have 50% less Attack. Sweet Kiss will Confuse the target, and Attract will infatuate it(assuming it's the opposite Gender). Wish or Rest is for healing, which one is up to you.

How to get this Audino?

(1) Breed a male Togetic that knows Sweet Kiss and Wish with a female Audino(both learned via level up). Aim for the Regenerator Ability, and a Sp. Attack-reducing Nature.
(2) Teach Attract and Fling(and Rest if you want that in stead of Wish) to Audino via their respective TMs. Attract can be taught to Audino via level up as well, at lv15.

It makes for a good stalling wall, confuse and infatuate so you don't get attacked often, and burning to weaken and drain your opponent's health. The only problem is that the Burn Orb goes away so it only really works against one target, and does not work against Fire-types at all. But even then, you can still fall back on the Confusion damage, or just stall like crazy until they Struggle, all of those attacks have a lot off PP. One substitution worth considering is swapping Attract for Covet, so that you can steal the target's item and Fling it at them for more damage(unless it's a berry, in which case hold on to it).

Questions, comments, etc.?

Brock Out.

Monday, October 22, 2012

Black 2/White 2 New Breeding Mechanics

Black 2 and White 2 were recently released worldwide, and with them comes some new breeding mechanics that you should probably be aware of. This information comes from Serebii.

Nature Breeding:

Before, if a Pokemon held an Everstone, its Nature had a 50% chance of being passed down to the Egg. Now in B2/W2, it is a 100% chance of it being passed down. So breeding for Nature's has been made easier. If both parents hold the Everstone, the chance is 50% for either parent's Nature.

Ability Breeding:

Before, a Pokemon had a 50% chance of receiving either of its Abilities(or of course 100% if it can only have one Ability). Now, they have given the female parent a bigger role, that is, whatever Ability the mother has, the Egg has an 80% chance of having that Ability(or whatever Ability the Egg would have that would become that Ability, the example Serebii gives is a Venonat's Compound Eyes Ability becoming Tinted Lens as a Venomoth.). With a Ditto, the chance goes back to 50% for both. 


As for Dream World Abilities, the mother must have the DW Ability, and if it does, the Egg has a 60% chance of hatching with that Ability, and 20% for each of the other two.

Nurseries:


This is a new mechanic, that unlocks after you beat the Elite Four and you get your Join Avenue up to level 15. You will be able to purchase items that decrease the hatching time of the Eggs in your party.

http://serebii.net/black2white2/breed.shtml

Brock Out.

Friday, August 17, 2012

Lickitung, the Licking Pokemon

Well, this guy just looks like a pervert in the making, but....he has a use.

Belly Drum
Thief
Rest
Rollout(will be replaced with Explosion)

EVs: 252 HP, 160 Attack, 96 Defense (maximize HP, give a good hunk to Attack, and give to defenses based on IVs/Nature)

Lickilicky is the only Pokemon that gets a STAB from Explosion, which already has 250 power, so that's 375 power after the STAB. Belly Drum maximizes your Attack stat, which means physical attacks have their power quadrupled. So that 375 power becomes 1500. Now have it hold the Normal Gem to double that. 3000 power with a single attack. There is no typo there, my friends. 3000 power is still 750 with a 1/4 resistance, and 750 is the equivalent of 5 Hyper Beams. Catch your breath while I tell you how to get this A-bomb.

1) Breed a female Lickitung that knows Rollout with a male Snorlax that knows Thief, Rollout, and Belly Drum. Aim for the Ability Own Tempo and a Sp. Attack-lowering Nature.
2) Raise the baby Lickitung to lv2 and replace Rollout with Explosion via TM48.

A small flaw is that Explosion is Normal, so it cannot affect Ghost-types. However, Thief after using Belly Drum has 160 power, and is super-effective against Ghost-types, making it 320 power, so that helps with that. And it helps that Ghost-types are more about their offenses than their defenses. Rest is there for support against those scarce defensive Ghost-types.

This is essentially a one-hit KO for the enemy, and is useful against those Pokemon that just won't die(have you ever fought a Milotic? Those guys are nearly impossible to kill in my experience).

Is it semi-clear I'm a fan of sacrificing my own men to inflict damage on the enemy? Would you believe I'm not Japanese? Was that racist stereotyping? Do you have any questions or comments? Here's a hint: the answer to all of those questions are the same.

Brock out.

Friday, June 1, 2012

Venonat, the Insect Pokemon

Alrighty, who loves Bug-type Pokemon? ME NEITHER!!! But let's do one anyhow. Here's a Venonat:

Giga Drain
Quiver Dance
Baton Pass
Signal Beam

Well, it's fairly straight-forward. Quiver Dance is there to up your Special Attack and Special Defense and Speed. Signal Beam confuses. Giga Drain heals. Baton Pass is there to preserve the effects of Quiver Dance. You'll be fast enough to get it off if you're low on health and want to pass on the effects to another Pokemon. 

How to get him:

1) Breed a male Surskit that knows Giga Drain(Gen IV TM or Dream World move only) and Baton Pass(learns at lv43, but only as a Surskit, not a Masquerain) with a female Venonat/Venomoth.
2) Aim for an Attack-lowering Nature, either Bold, Timid, Modest, or Calm. Either Ability is fine, it is up to preference, I'd probably go for Shield Dust and a Nature, just to maximize it's low Defense.
3) Level up the spawn to teach it Signal Beam and Quiver Dance.

EVs: Spread as you will, but I'd put it between his HP, Defense, and Sp. Defense.

I think the best way to use this guy is to pump up the Quiver Dance as much as you can, and then Baton Pass to the Cottonee I posted a while ago. That Whimsicott becomes a force to be reckoned with after it uses Cotton Guard twice. 

As always, comments and suggestions are welcome. 

Brock out.

Friday, February 24, 2012

Aipom, the Long Tail Pokemon

Monkeys are freaking awesome. Especially this one.

Fake Out
Double Hit
U-Turn
Acrobatics

EVs: 252 Attack, 252 Speed, 4 HP

Hold a Normal Gem, and have the Technician Ability. Observe Fake Out. This Attack is guaranteed to make the opponent flinch if it hits. Between the STAB, Technician, and the Normal Gem, Fake Out will deliver a blow of 180, AND make the target flinch, allowing you to deliver another attack without worrying about fainting beforehand. A Double Hit will do 2 hits of 61 power each, so that isn't bad. Acrobatics will have a power of 165 now that you are no longer holding the Normal Gem. U-Turn will only have 70 power, BUT it will switch you out, meaning you can use Fake Out again later in the battle. Keep in mind that Ambipom has a respectable Attack stat.

To get the little simian of destruction, just...

1) Breed a female Aipom with a male Smeargle that knows Double Hit, U-Turn, Acrobatics, and Fake Out.
2) Aim for the Run Away Ability(it will become Technician upon evolving) and an Adamant Nature.

Double Hit is really only there so Aipom can evolve at lv 2, after that, you're free to get rid of it for something else, perhaps Low Sweep or Covet. Just remember his purpose is to kill on the second turn. If you don't think you'll kill the target on the second turn, it is recommended that you use U-Turn in order to get out of there. Ideas and thoughts and so forth are always welcome.

Brock out.

Thursday, February 23, 2012

Spheal, the Clap Pokemon

First, I'm sure "Clap" refers to the action, so get your mind out of the gutter. Now this guy is designed as a bulky powerhouse.

Hail
Aqua Ring
Blizzard
Earthquake

EV's: 252 HP, 128 Defense(or Attack), 128 Sp. Defense(or Sp. Attack)

To get the little sphere of never-ending destruction...

1) Breed a male Seel that knows Aqua Ring, Hail, and Blizzard with a female Spheal until you get a male.
2) Teach the hatchling Earthquake via TM.
3) Breed that male Spheal with the female Spheal(because incest is fun!). Aim for a Speed-reducing Nature and the Ice Body Ability.

Much like with the Snover I posted, this build performs best in Hail. Blizzard will never miss(and of course have that lovely STAB, pushing it to 180 power), and Ice Body will recover some of your HP each turn. Aqua Ring will also recover some of your HP each turn. Earthquake is another powerful attack that takes care of two of your weaknesses. Between Blizzard and Earthquake, you are super-effective against 9 types, not too shabby for just two attacks. Have it hold Leftovers to further increase it's healing ability, or perhaps a Life Orb if you go more for the powerhouse version, in which case the Aqua Ring and Ice Body would be compensating for the HP lost from Life Orb.

So that's the Clap Pokemon. On a side-note, I've now officially touched on at least 1 Pokemon of each of the 17 types. Woot. Any comments/suggestions?

Brock out.