Looking for a powerhouse, something powerful but also something that can take a hit? You need Timburr!
Mach Punch
Hammer Arm
Payback
Dig
EVs: 252 Attack, 252 HP, 4 Defense
How can we get this adorable destruction machine? Easily, that's how.
1) Breed a female Timburr with a male Infernape that knows Mach Punch, Payback, and Dig.
2) Aim for an Adamant Nature, and the Sheer Force Ability. Level up the spawn to learn Hammer Arm.
Between those 4 moves, he'll be super-effective against 10 different types. Be certain to have Timburr hold the Life Orb. Hammer Arm is a powerful Fighting move that will lower your Speed, one of his lesser stats that's not worth anything anyhow. Between the STAB, Sheer Force, and Life Orb, Hammer Arm will deliver a blow of 254 power. Mach Punch will let you attack first, and between the same 3 effects will have 102 power. That attack will get you out of some tight situations since you can deliver a fairly powerful attack before your opponent can react. Payback is there for the Ghost types, mostly, it will have 169 power, assuming you attack after the opponent. Dig will have 135 power(Though you may want to teach it Earthquake instead, for 169 power, but Conkeldurr will have to learn that via TM because Timburr cannot). And keep in mind that Conkeldurr has a beautiful Attack stat.
Why hold the Life Orb? Because Sheer Force has a hidden little effect. It will negate the damage taken while holding the Life Orb while still giving you the 30% attack bonus. It has to do with how the damage bonus is applied during the attack and the damage is taken after the attack, I don't quite understand it, but it works.
So enjoy the powerhouse Timburr! Questions/comments?
Brock out.
A blog dedicated to teaching its readers the art that is Pokemon Breeding, delivered by famous Kanto breeder, Brock!
Monday, January 30, 2012
Monday, January 9, 2012
Miscellaneous Breeding Notes
If you've been reading the blog from the beginning, then you know just about everything there is to know. This post is merely going to wrap up the loose ends that I left out because, on their own, they cannot make for a good update.
Baby Pokemon
Baby Pokemon were introduced in Generation II, and were released in the following Generations as well. These are often not found in the wild, while their evolutions are. Baby Pokemon cannot breed until they evolve. They include....
Pichu, Cleffa, Igglybuff, Togepi, Tyrogue, Smoochum, Elekid, Magby, Azurill, Wynaut, Budew, Chingling, Bonsly, Mime Jr., Happiny, Munchlax, Riolu, and Mantyke
Some of them can simply be bred for, but some can only be bred if the mother holds one of the Incense items. To get an Azurill, the Marill/Azumarill parent must hold the Sea Incense. To get a Wynaut, the Wobbuffet parent must hold the Lax Incense. To get a Budew, the Roselia/Roserade parent must hold the Rose Incense. To get Chingling, the Chimecho parent must hold the Pure Incense. To get a Bonsly, the Sudowoodo parent must hold the Rock Incense. To get Mime Jr., the Mr. Mime parent must hold the Odd Incense. To get Happiny, the Chansey/Blissey parent must hold the Luck Incense. To get a Munchlax, the Snorlax parent must hold the Full Incense. To get Mantyke, the Mantine parent must hold the Wave Incense.
If you breed without the Incense items, you will not get the Baby Pokemon, but rather the next stage of evolution. Baby Pokemon often have different Egg Moves than if the Incense item was not held. Budew can learn Extrasensory as an Egg Move, but Roselia cannot learn it as an Egg Move.
Dual-Species Pokemon
4 Pokemon are actually just 2 families of Pokemon. Nidoran♀ can be bred with a compatible Pokemon, and if the result is a female, it will be Nidoran♀, but if the result is male, it will be a Nidoran♂, a different evolution line entirely. A similar result if you breed a Nidoran♂ with a Ditto.
The other family is Illumise and Volbeat. If you breed Illumise with a compatible Pokemon, a female baby will be an Illumise, but a male will be a Volbeat. Again, a similar result if you breed Volbeat with a Ditto.
And it should be noted that while a Nidoran♀ can have Eggs, Nidorina and Nidoqueen may not. No reason has been given for this, but it is just something that should be noted. Nidorino and Nidoking are able to produce an Egg.
The Dream World & Breeding
The Dream World does not have a huge part in breeding, just one thing worthy of mentioning. If you breed a female Dream World Pokemon, there is a 60% that the Dream World Ability will pass down to the Egg. It's difficult to find a female in the Dream World, only about a 25% chance. Any Dream World attacks will not carry through.
Breeding for Shiny Pokemon
In case you are unaware, a Shiny Pokemon is a Pokemon that has a different color than it's supposed to have. The first Shiny Pokemon most all of us know of is the red Gyarados from the Lake of Rage in Generation II(and the Generation IV remakes). This Gyarados, like all Shiny Pokemon, had no special Ability, no unique attacks, he had the same potential as any other Gyarados. But he was Shiny. Shiny is rare. If you are a person who likes to have something rare, you want a Shiny Pokemon.
Before Generation IV, the chance for hatching a Shiny Pokemon from an Egg was the same as your chance of finding it in the wild, 1/8192, or .01%. When the Generation IV games were created, however, the Director of the game, Junichi Masuda created a way to increase those chances dramatically. The Masuda Method, as it has come to be known as, is a way to increase the chances of getting a Shiny Pokemon through the Egg. If you breed 2 Pokemon from different language games, your chance goes from 1/8192 to 1/1639, or .06%. That may not seem like much, but it's still a better chance that may as well be taken advantage of. To make things better, come Generation V, the Masuda Method's success rate went from 1/1639 to 1/1366, or .07%.
Yeah, the chances still are not great, but you are 7 times more likely to get a Shiny Pokemon if you use this method. It was probably put into the game to make people want to use the GTS more, and that's just fine. Try to get a Ditto from another language, it may very well make your life easier. Misty got a Japanese Ditto.
Graduation
Congrats, you are now well-versed in the art of Pokemon Breeding! *"Pomp and Circumstance" plays*
There is nothing more for me to teach you. Not that I know of. If I find anything out, I will of course post it to this blog. So far, I've posted a lesson, then 2 examples of Masterbred Pokemon. From here on, unless I learn something else, it will just be example Pokemon, and if they occur, some videos of some good battles I was a part of.
You may have noticed a few changes in the format of the blog. At the bottom, you can see that there are ways to follow the blog via email, as well as buttons to share it via Facebook and Twitter. I also added a Labels display at the top-right of the blog. There are currently 2 Labels, "Breeding Guide Posts" will make the site display only the lessons, and "Masterbreeding Demonstrations" will take you to the example Pokemon. This way, no matter how many examples I put up from here on, you'll be able to quickly get to the lessons if you are new or just need a reminder.
Thank you for your continual patronage, and for boosting my ego! If you have any questions or comments on anything covered in this post, just leave a comment below.
Brock out.
Baby Pokemon
Baby Pokemon were introduced in Generation II, and were released in the following Generations as well. These are often not found in the wild, while their evolutions are. Baby Pokemon cannot breed until they evolve. They include....
Pichu, Cleffa, Igglybuff, Togepi, Tyrogue, Smoochum, Elekid, Magby, Azurill, Wynaut, Budew, Chingling, Bonsly, Mime Jr., Happiny, Munchlax, Riolu, and Mantyke
Some of them can simply be bred for, but some can only be bred if the mother holds one of the Incense items. To get an Azurill, the Marill/Azumarill parent must hold the Sea Incense. To get a Wynaut, the Wobbuffet parent must hold the Lax Incense. To get a Budew, the Roselia/Roserade parent must hold the Rose Incense. To get Chingling, the Chimecho parent must hold the Pure Incense. To get a Bonsly, the Sudowoodo parent must hold the Rock Incense. To get Mime Jr., the Mr. Mime parent must hold the Odd Incense. To get Happiny, the Chansey/Blissey parent must hold the Luck Incense. To get a Munchlax, the Snorlax parent must hold the Full Incense. To get Mantyke, the Mantine parent must hold the Wave Incense.
If you breed without the Incense items, you will not get the Baby Pokemon, but rather the next stage of evolution. Baby Pokemon often have different Egg Moves than if the Incense item was not held. Budew can learn Extrasensory as an Egg Move, but Roselia cannot learn it as an Egg Move.
Dual-Species Pokemon
4 Pokemon are actually just 2 families of Pokemon. Nidoran♀ can be bred with a compatible Pokemon, and if the result is a female, it will be Nidoran♀, but if the result is male, it will be a Nidoran♂, a different evolution line entirely. A similar result if you breed a Nidoran♂ with a Ditto.
The other family is Illumise and Volbeat. If you breed Illumise with a compatible Pokemon, a female baby will be an Illumise, but a male will be a Volbeat. Again, a similar result if you breed Volbeat with a Ditto.
And it should be noted that while a Nidoran♀ can have Eggs, Nidorina and Nidoqueen may not. No reason has been given for this, but it is just something that should be noted. Nidorino and Nidoking are able to produce an Egg.
The Dream World & Breeding
The Dream World does not have a huge part in breeding, just one thing worthy of mentioning. If you breed a female Dream World Pokemon, there is a 60% that the Dream World Ability will pass down to the Egg. It's difficult to find a female in the Dream World, only about a 25% chance. Any Dream World attacks will not carry through.
Breeding for Shiny Pokemon
In case you are unaware, a Shiny Pokemon is a Pokemon that has a different color than it's supposed to have. The first Shiny Pokemon most all of us know of is the red Gyarados from the Lake of Rage in Generation II(and the Generation IV remakes). This Gyarados, like all Shiny Pokemon, had no special Ability, no unique attacks, he had the same potential as any other Gyarados. But he was Shiny. Shiny is rare. If you are a person who likes to have something rare, you want a Shiny Pokemon.
![]() |
| The mighty red Gyarados that lives in the Lake of Rage |
Yeah, the chances still are not great, but you are 7 times more likely to get a Shiny Pokemon if you use this method. It was probably put into the game to make people want to use the GTS more, and that's just fine. Try to get a Ditto from another language, it may very well make your life easier. Misty got a Japanese Ditto.
Graduation
Congrats, you are now well-versed in the art of Pokemon Breeding! *"Pomp and Circumstance" plays*
There is nothing more for me to teach you. Not that I know of. If I find anything out, I will of course post it to this blog. So far, I've posted a lesson, then 2 examples of Masterbred Pokemon. From here on, unless I learn something else, it will just be example Pokemon, and if they occur, some videos of some good battles I was a part of.
You may have noticed a few changes in the format of the blog. At the bottom, you can see that there are ways to follow the blog via email, as well as buttons to share it via Facebook and Twitter. I also added a Labels display at the top-right of the blog. There are currently 2 Labels, "Breeding Guide Posts" will make the site display only the lessons, and "Masterbreeding Demonstrations" will take you to the example Pokemon. This way, no matter how many examples I put up from here on, you'll be able to quickly get to the lessons if you are new or just need a reminder.
Thank you for your continual patronage, and for boosting my ego! If you have any questions or comments on anything covered in this post, just leave a comment below.
Brock out.
Saturday, January 7, 2012
Kecleon, the Color Swap Pokemon
Have you ever encountered a Pokemon who just seems to be resistant or immune to all your attacks? Here's the solution...
Skill Swap
Shadow Claw
Recover
Psybeam
EVs: 252 Sp. Defense, 128 HP, 128 Defense
Kecleon is unique in that he is the only Pokemon with the Color Change Ability. If you have this Ability, your type changes to whatever you were last hit with. If you're hit with Water Gun, you turn into the Water-type, if you're hit with Rock Blast you turn into the Rock-type, and so forth. This Ability was neat, and at first glance it seems like a cool defensive Ability. But in reality, this Ability lets your opponent manipulate you so you take only super-effective hits. With this build, you can pass that hazard to your enemy!
Here's how to get this little devil...
1) Breed a female Kecleon that knows Psybeam with a male Smeargle that knows Skill Swap and Recover.
2) Teach the offspring Shadow Claw via the TM.
3) Breed the male and female Kecleon to acquire a Kecleon with the desired moveset. Aim for a Speed-reducing Nature, I would say a Relaxed Nature is best, though Sassy or Brave are fine too.
NOTE: Smeargle are the only way to get this guy in Generation V. You can use Generation IV, but note that Recover is only an Egg Move in the HeartGold/SoulSilver versions of the game, not Diamond/Pearl/Platinum versions. Remember that you would want to breed Recover into the Kecleon first, then teach it Skill Swap.
Skill Swap will allow you to trade Abilities with the target, so your weaknesses will no longer be up to your opponent, in fact, you determine his weaknesses now. Shadow Claw is a powerful Ghost-type attack. Ghost beats Ghost in this game, so you can just keep bombarding him with super-effective high-critical-chance-ing Shadow Claws, and he should be dead in no time. Psybeam is there to change a Normal-type's type, since Ghost cannot hit Normal, and there's no reason to be powerless against them. Recover is there to extend the time you're alive. Kecleon has excellent Sp. Defense, but his HP and Defense leave more to be desired. It could be a good idea to send a different Pokemon out before this Kecleon, one that can use Trick Room so that Kecleon's Speed isn't a big issue.
For those of you with Diamond/Pearl/Platinum versions, here's an alternative build for a Kecleon that works just as well...
Skill Swap
Sucker Punch
Psybeam
Drain Punch
EVs: 252 Sp. Defense, 128 Defense, 128 Attack
It works the same way, really. You use Skill Swap, but instead of just bombarding with 1 attack, you use a trio of attacks. Fighting(Drain Punch) beats Dark. Dark(Sucker Punch) beats Psychic. Psychic(Psybeam) beats Dark. Your healing comes from Drain Punch rather than Recover, which is why I swapped the EVs in this build from HP to Attack, so you get the most healing you can. You may want to hold the Big Root to better your healing, or maybe go for an item that increases your Attack power, such as the Life Orb or Muscle Band, so that Sucker Punch can get a little boost as well, your choice. This build also requires no breeding, it's just 2 TMs and some leveling up.
So that's my latest little devil. You don't have to restrict your moves to these types either, you can pick and choose your types. Grass Knot/Aqua Tail/Fire Punch for example, or Rock Tomb/Dig/Ice Punch. As long as Skill Swap is in the moveset, and you have attack types that beat each other, you can make your opponent hate life. Questions/comments?
Brock out.
Skill Swap
Shadow Claw
Recover
Psybeam
EVs: 252 Sp. Defense, 128 HP, 128 Defense
Kecleon is unique in that he is the only Pokemon with the Color Change Ability. If you have this Ability, your type changes to whatever you were last hit with. If you're hit with Water Gun, you turn into the Water-type, if you're hit with Rock Blast you turn into the Rock-type, and so forth. This Ability was neat, and at first glance it seems like a cool defensive Ability. But in reality, this Ability lets your opponent manipulate you so you take only super-effective hits. With this build, you can pass that hazard to your enemy!
Here's how to get this little devil...
1) Breed a female Kecleon that knows Psybeam with a male Smeargle that knows Skill Swap and Recover.
2) Teach the offspring Shadow Claw via the TM.
3) Breed the male and female Kecleon to acquire a Kecleon with the desired moveset. Aim for a Speed-reducing Nature, I would say a Relaxed Nature is best, though Sassy or Brave are fine too.
NOTE: Smeargle are the only way to get this guy in Generation V. You can use Generation IV, but note that Recover is only an Egg Move in the HeartGold/SoulSilver versions of the game, not Diamond/Pearl/Platinum versions. Remember that you would want to breed Recover into the Kecleon first, then teach it Skill Swap.
Skill Swap will allow you to trade Abilities with the target, so your weaknesses will no longer be up to your opponent, in fact, you determine his weaknesses now. Shadow Claw is a powerful Ghost-type attack. Ghost beats Ghost in this game, so you can just keep bombarding him with super-effective high-critical-chance-ing Shadow Claws, and he should be dead in no time. Psybeam is there to change a Normal-type's type, since Ghost cannot hit Normal, and there's no reason to be powerless against them. Recover is there to extend the time you're alive. Kecleon has excellent Sp. Defense, but his HP and Defense leave more to be desired. It could be a good idea to send a different Pokemon out before this Kecleon, one that can use Trick Room so that Kecleon's Speed isn't a big issue.
For those of you with Diamond/Pearl/Platinum versions, here's an alternative build for a Kecleon that works just as well...
Skill Swap
Sucker Punch
Psybeam
Drain Punch
EVs: 252 Sp. Defense, 128 Defense, 128 Attack
It works the same way, really. You use Skill Swap, but instead of just bombarding with 1 attack, you use a trio of attacks. Fighting(Drain Punch) beats Dark. Dark(Sucker Punch) beats Psychic. Psychic(Psybeam) beats Dark. Your healing comes from Drain Punch rather than Recover, which is why I swapped the EVs in this build from HP to Attack, so you get the most healing you can. You may want to hold the Big Root to better your healing, or maybe go for an item that increases your Attack power, such as the Life Orb or Muscle Band, so that Sucker Punch can get a little boost as well, your choice. This build also requires no breeding, it's just 2 TMs and some leveling up.
So that's my latest little devil. You don't have to restrict your moves to these types either, you can pick and choose your types. Grass Knot/Aqua Tail/Fire Punch for example, or Rock Tomb/Dig/Ice Punch. As long as Skill Swap is in the moveset, and you have attack types that beat each other, you can make your opponent hate life. Questions/comments?
Brock out.
Tuesday, January 3, 2012
Snover, the Frosted Tree Pokemon
You know how Mismagius died to kill? This guy is designed to kill AFTER death! I'm talking damage-over-time, fools! Here's the Snover that the enemy will never forget!
Toxic
Leech Seed
Blizzard
Rest
EVs: 252 HP, 128 Defense, 128 Sp. Defense
This guy is designed to drain the enemy's HP quickly. Because of his Ability, Snow Warning, a Hail storm appears and that will cause damage to the enemy(unless its an Ice-type). Leech Seed will drain the enemy's HP and heal your's. Toxic will slowly do more and more damage over time. Blizzard will never miss as long as it is hailing, and Rest will prolong your existence.
How might one get him?
1) Breed a male Oddish that knows Leech Seed with a female Snover.
2) Teach the spawn Blizzard, Toxic, and Rest via their respective TMs. Aim for an Attack-lowering Nature, either Bold, Modest, or Calm.
You set up the Toxic, then the Leech Seed, and blast the foe with a 270 power Blizzard until you need to Rest. The enemy will have lost 3/8 of his HP by your second turn, and he'd likely die by the end of the 3rd turn, 4th turn at the latest. Death by ice, poison, and grass! This is a great build to take care of those Pokemon that seem to resist all of your attacks or have built up their defenses a tad too high for you. Comments or suggestions are always welcome. Rest may be substituted, I just went with that for recovery, I also considered Ingrain, Substitute, Double Team, or whatever you see fit.
Brock out.
Toxic
Leech Seed
Blizzard
Rest
EVs: 252 HP, 128 Defense, 128 Sp. Defense
This guy is designed to drain the enemy's HP quickly. Because of his Ability, Snow Warning, a Hail storm appears and that will cause damage to the enemy(unless its an Ice-type). Leech Seed will drain the enemy's HP and heal your's. Toxic will slowly do more and more damage over time. Blizzard will never miss as long as it is hailing, and Rest will prolong your existence.
How might one get him?
1) Breed a male Oddish that knows Leech Seed with a female Snover.
2) Teach the spawn Blizzard, Toxic, and Rest via their respective TMs. Aim for an Attack-lowering Nature, either Bold, Modest, or Calm.
You set up the Toxic, then the Leech Seed, and blast the foe with a 270 power Blizzard until you need to Rest. The enemy will have lost 3/8 of his HP by your second turn, and he'd likely die by the end of the 3rd turn, 4th turn at the latest. Death by ice, poison, and grass! This is a great build to take care of those Pokemon that seem to resist all of your attacks or have built up their defenses a tad too high for you. Comments or suggestions are always welcome. Rest may be substituted, I just went with that for recovery, I also considered Ingrain, Substitute, Double Team, or whatever you see fit.
Brock out.
Wednesday, December 28, 2011
Chain-Breeding and the Lack of a Witty Title
This is a fairly simple concept. Chain-Breeding is the process of getting a Pokemon to learn an Egg Move that is outside of its Egg Group. The following example was taken from http://bulbapedia.bulbagarden.net/wiki/Chain_breeding.
Suppose you would like an Eevee to know Wish. Wish is an Egg Move for Eevee, who belongs to the Field Egg Group. You would have to breed it with another Field Pokemon in order to get Eevee to learn it. The problem lies in that no Field Pokemon can naturally learn Wish. So we need a dual-Egg Group Pokemon, one that is Field and one that shares an Egg Group with a Pokemon that learns the move naturally. Togetic learns Wish naturally, and he belongs to the Flying and Fairy Egg Groups. Pikachu belongs to the Field and Fairy Egg Groups, and Wish is an Egg Move for him. So we breed a male Togetic with Wish and a female Pikachu, until we get a male Pikachu with Wish. Then, we breed the male Pikachu with a female Eevee(or evolution of Eevee) and the result will be an Eevee that knows Wish.

This is a chart of all the Egg Groups that are shared in Pokemon. If there is a straight line between 2 Egg Groups, there is at least a single Pokemon that is a part of both Egg Groups, and if not, there is not. Make note of the key in the top right corner. I based this off a similar chart that can be found here; http://pokemondb.net/mechanics/breeding. It was designed to cover up through Generation IV, and I just updated it to cover Generation V as well.
Chain-Breeding can also be used, not only for egg moves, but for IV-breeding as well. My friend Koga had an Eevee with a max Sp. Defense IV, and he wanted a Tentacool with that IV. Using the method described in the IV entry, he carried the IV from Eevee(Field) to a Seedot(Field/Plant), to a Paras(Plant/Bug), to a Skorupi(Bug/Water 3), and then to a female Tentacool(Water 3). He'll carry that IV down and breed Egg Moves into it from there. One thing he could do is teach a Mantine(Water 1) Aqua Ring and Confuse Ray, breed those into a Corsola(Water 1/Water 3), teach the Corsola Mirror Coat, and then breed with the female Tentacool(Water 3) while it holds the Power Band. The end result would be a Tentacool with Confuse Ray, Aqua Ring, and Mirror Coat that also has a max Sp. Defense IV...and a really weird family tree.
So that is the gist of chain-breeding, and you may just find it to be necessary at times(especially when you don't want the tainted blood of Smeargle flowing through the veins of your Pokemon). Thanks to Koga for allowing me to make use of his example of IV breeding. If you have any questions or feel I've forgotten anything, just leave a comment!
Brock out.

This is a chart of all the Egg Groups that are shared in Pokemon. If there is a straight line between 2 Egg Groups, there is at least a single Pokemon that is a part of both Egg Groups, and if not, there is not. Make note of the key in the top right corner. I based this off a similar chart that can be found here; http://pokemondb.net/mechanics/breeding. It was designed to cover up through Generation IV, and I just updated it to cover Generation V as well.
Chain-Breeding can also be used, not only for egg moves, but for IV-breeding as well. My friend Koga had an Eevee with a max Sp. Defense IV, and he wanted a Tentacool with that IV. Using the method described in the IV entry, he carried the IV from Eevee(Field) to a Seedot(Field/Plant), to a Paras(Plant/Bug), to a Skorupi(Bug/Water 3), and then to a female Tentacool(Water 3). He'll carry that IV down and breed Egg Moves into it from there. One thing he could do is teach a Mantine(Water 1) Aqua Ring and Confuse Ray, breed those into a Corsola(Water 1/Water 3), teach the Corsola Mirror Coat, and then breed with the female Tentacool(Water 3) while it holds the Power Band. The end result would be a Tentacool with Confuse Ray, Aqua Ring, and Mirror Coat that also has a max Sp. Defense IV...and a really weird family tree.
So that is the gist of chain-breeding, and you may just find it to be necessary at times(especially when you don't want the tainted blood of Smeargle flowing through the veins of your Pokemon). Thanks to Koga for allowing me to make use of his example of IV breeding. If you have any questions or feel I've forgotten anything, just leave a comment!
Brock out.
Friday, December 23, 2011
Misdreavus, the Screech Pokemon
Ah, such a calm-looking spirit. But she carries a deadly secret...
Perish Song
Destiny Bond
Hex
Will-o-Wisp
EVs: 252 Defense, 128 Sp. Defense, 128 Speed
This ghost knows that there is no victory without sacrifice. How does she come about? Well....
1) Breed a female Misdreavus that knows Perish Song and Hex with a male Cofagrigus that knows Destiny Bond, Hex, and Will-o-Wisp. The result should be a male Misdreavus with those last 3 moves.
2) Level up the result to Lv46 and teach it Perish Song.
3) Breed those two Misdreavus together. Aim for a Timid or Bold Nature.
This guy was made for sacrifice. He is set to die. But he is guaranteed to bring down the enemy. Perish Song makes both all people on the field die in 3 turns. But most people switch out before then, which nullifies the power. Destiny Bond will bring down whoever is on the field when you die if you use it that turn. Because of Mismagius's high Speed stat, he'll likely be able to get both attacks off. Especially if you have it hold the Focus Sash. But he also has excellent Sp. Defense, so that is not even necessary, really, if you don't mind his sub-par Defense stat(hence the EV spread). The Will-o-Wisp and Hex are there for the event this is your last pokemon, though it should never be that way, really.
So if ever you come across an enemy in that has used Double Team one time too many, or raised its defenses far too high, you can send in this guy to kill him. It's bound to come in handy at times. Questions or suggestions?
Brock out.
Perish Song
Destiny Bond
Hex
Will-o-Wisp
EVs: 252 Defense, 128 Sp. Defense, 128 Speed
This ghost knows that there is no victory without sacrifice. How does she come about? Well....
1) Breed a female Misdreavus that knows Perish Song and Hex with a male Cofagrigus that knows Destiny Bond, Hex, and Will-o-Wisp. The result should be a male Misdreavus with those last 3 moves.
2) Level up the result to Lv46 and teach it Perish Song.
3) Breed those two Misdreavus together. Aim for a Timid or Bold Nature.
This guy was made for sacrifice. He is set to die. But he is guaranteed to bring down the enemy. Perish Song makes both all people on the field die in 3 turns. But most people switch out before then, which nullifies the power. Destiny Bond will bring down whoever is on the field when you die if you use it that turn. Because of Mismagius's high Speed stat, he'll likely be able to get both attacks off. Especially if you have it hold the Focus Sash. But he also has excellent Sp. Defense, so that is not even necessary, really, if you don't mind his sub-par Defense stat(hence the EV spread). The Will-o-Wisp and Hex are there for the event this is your last pokemon, though it should never be that way, really.
So if ever you come across an enemy in that has used Double Team one time too many, or raised its defenses far too high, you can send in this guy to kill him. It's bound to come in handy at times. Questions or suggestions?
Brock out.
Tuesday, December 20, 2011
Sandile, the Desert Croc Pokemon
This little guy can pull off a very devious strategy I thought up, and he is potentially the greatest thing posted to this blog yet. It is to be used in Double Battles. The moveset is as follows;
Fire Fang
Thunder Fang
Earthquake
Retaliate
To get this scaly killing machine, do the following;
1) Breed a female Sandile with a male Arcanine that knows Thunder Fang and Fire Fang(there are other viable fathers, whatever you choose is fine as long as it knows those two moves).
2) Teach the spawn Retaliate and Earthquake via their respective TMs. Aim for an Adamant Nature and the Moxie Ability.
Now that you know about EVs, from now on I'll be suggesting what EVs to raise.
EVs: 252 Attack, 252 HP, 4 Speed
This guy was created for Double Battles, and I've recently tested this guy and he is truly a god. With his help, I beat the Double Train's boss in 4 turns. The key is in the Earthquake/Retaliate/Moxie. Hold a Ground Gem, it helps get things moving. Use Earthquake to start. You want to kill both targets and your ally, if you do that, your Attack will go up 3 stages because of Moxie. Your ally just died, so next turn you may wish to use Retaliate, which will have double power for the "unfortunate" demise of your ally, and will be powered up by the extra Attack gained from Moxie. Or you may want to use Earthquake again, killing your next ally and hopefully some enemies. The Fire Fang helps to cover weaknesses. Thunder Fang is there to help fight off any pesky Flying types that like to avoid Earthquake.
I have a video of my fight against Subway Boss Emmet here, and you can then see the power that this Krookodile holds, as well as the a good team to back him up. You can see that the best teammates for this Krookodile are ones with high Speed, so that they get to attack before they are sacrificed for a more powerful Krookodile. Arcanine(he is the one posted previously by the way) used Sunny Day so that Krookodile's Water weakness went away and it powered up his Fire Fang as well. Cinncino used Thunder Wave in the event that the Garbodor was faster than Krookdile. Zoroark though he did not get to participate, was actually going to use Flamethrower on Durant if it killed Krookodile, and given Durant's Sp. Defense and Zoroark's Sp. Attack, it would have died in that scenario too.
As always, questions and suggestions are welcome.
Brock out.
Fire Fang
Thunder Fang
Earthquake
Retaliate
To get this scaly killing machine, do the following;
1) Breed a female Sandile with a male Arcanine that knows Thunder Fang and Fire Fang(there are other viable fathers, whatever you choose is fine as long as it knows those two moves).
2) Teach the spawn Retaliate and Earthquake via their respective TMs. Aim for an Adamant Nature and the Moxie Ability.
Now that you know about EVs, from now on I'll be suggesting what EVs to raise.
EVs: 252 Attack, 252 HP, 4 Speed
This guy was created for Double Battles, and I've recently tested this guy and he is truly a god. With his help, I beat the Double Train's boss in 4 turns. The key is in the Earthquake/Retaliate/Moxie. Hold a Ground Gem, it helps get things moving. Use Earthquake to start. You want to kill both targets and your ally, if you do that, your Attack will go up 3 stages because of Moxie. Your ally just died, so next turn you may wish to use Retaliate, which will have double power for the "unfortunate" demise of your ally, and will be powered up by the extra Attack gained from Moxie. Or you may want to use Earthquake again, killing your next ally and hopefully some enemies. The Fire Fang helps to cover weaknesses. Thunder Fang is there to help fight off any pesky Flying types that like to avoid Earthquake.
I have a video of my fight against Subway Boss Emmet here, and you can then see the power that this Krookodile holds, as well as the a good team to back him up. You can see that the best teammates for this Krookodile are ones with high Speed, so that they get to attack before they are sacrificed for a more powerful Krookodile. Arcanine(he is the one posted previously by the way) used Sunny Day so that Krookodile's Water weakness went away and it powered up his Fire Fang as well. Cinncino used Thunder Wave in the event that the Garbodor was faster than Krookdile. Zoroark though he did not get to participate, was actually going to use Flamethrower on Durant if it killed Krookodile, and given Durant's Sp. Defense and Zoroark's Sp. Attack, it would have died in that scenario too.
As always, questions and suggestions are welcome.
Brock out.
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