Wednesday, December 28, 2011

Chain-Breeding and the Lack of a Witty Title

This is a fairly simple concept. Chain-Breeding is the process of getting a Pokemon to learn an Egg Move that is outside of its Egg Group. The following example was taken from http://bulbapedia.bulbagarden.net/wiki/Chain_breeding.

Suppose you would like an Eevee to know Wish. Wish is an Egg Move for Eevee, who belongs to the Field Egg Group. You would have to breed it with another Field Pokemon in order to get Eevee to learn it. The problem lies in that no Field Pokemon can naturally learn Wish. So we need a dual-Egg Group Pokemon, one that is Field and one that shares an Egg Group with a Pokemon that learns the move naturally. Togetic learns Wish naturally, and he belongs to the Flying and Fairy Egg Groups. Pikachu belongs to the Field and Fairy Egg Groups, and Wish is an Egg Move for him. So we breed a male Togetic with Wish and a female Pikachu, until we get a male Pikachu with Wish. Then, we breed the male Pikachu with a female Eevee(or evolution of Eevee) and the result will be an Eevee that knows Wish.



This is a chart of all the Egg Groups that are shared in Pokemon. If there is a straight line between 2 Egg Groups, there is at least a single Pokemon that is a part of both Egg Groups, and if not, there is not. Make note of the key in the top right corner. I based this off a similar chart that can be found here; http://pokemondb.net/mechanics/breeding. It was designed to cover up through Generation IV, and I just updated it to cover Generation V as well.

Chain-Breeding can also be used, not only for egg moves, but for IV-breeding as well. My friend Koga had an Eevee with a max Sp. Defense IV, and he wanted a Tentacool with that IV. Using the method described in the IV entry, he carried the IV from Eevee(Field) to a Seedot(Field/Plant), to a Paras(Plant/Bug), to a Skorupi(Bug/Water 3), and then to a female Tentacool(Water 3). He'll carry that IV down and breed Egg Moves into it from there. One thing he could do is teach a Mantine(Water 1) Aqua Ring and Confuse Ray, breed those into a Corsola(Water 1/Water 3), teach the Corsola Mirror Coat, and then breed with the female Tentacool(Water 3) while it holds the Power Band. The end result would be a Tentacool with Confuse Ray, Aqua Ring, and Mirror Coat that also has a max Sp. Defense IV...and a really weird family tree.

So that is the gist of chain-breeding, and you may just find it to be necessary at times(especially when you don't want the tainted blood of Smeargle flowing through the veins of your Pokemon). Thanks to Koga for allowing me to make use of his example of IV breeding. If you have any questions or feel I've forgotten anything, just leave a comment!

Brock out.

Friday, December 23, 2011

Misdreavus, the Screech Pokemon

Ah, such a calm-looking spirit. But she carries a deadly secret...

Perish Song
Destiny Bond
Hex
Will-o-Wisp

EVs: 252 Defense, 128 Sp. Defense, 128 Speed

This ghost knows that there is no victory without sacrifice. How does she come about? Well....

1) Breed a female Misdreavus that knows Perish Song and Hex with a male Cofagrigus that knows Destiny Bond, Hex, and Will-o-Wisp. The result should be a male Misdreavus with those last 3 moves.
2) Level up the result to Lv46 and teach it Perish Song.
3) Breed those two Misdreavus together. Aim for a Timid or Bold Nature.

This guy was made for sacrifice. He is set to die. But he is guaranteed to bring down the enemy. Perish Song makes both all people on the field die in 3 turns. But most people switch out before then, which nullifies the power. Destiny Bond will bring down whoever is on the field when you die if you use it that turn. Because of Mismagius's high Speed stat, he'll likely be able to get both attacks off. Especially if you have it hold the Focus Sash. But he also has excellent Sp. Defense, so that is not even necessary, really, if you don't mind his sub-par Defense stat(hence the EV spread). The Will-o-Wisp and Hex are there for the event this is your last pokemon, though it should never be that way, really.

So if ever you come across an enemy in that has used Double Team one time too many, or raised its defenses far too high, you can send in this guy to kill him. It's bound to come in handy at times. Questions or suggestions?

Brock out.

Tuesday, December 20, 2011

Sandile, the Desert Croc Pokemon

This little guy can pull off a very devious strategy I thought up, and he is potentially the greatest thing posted to this blog yet. It is to be used in Double Battles. The moveset is as follows;

Fire Fang
Thunder Fang
Earthquake
Retaliate

To get this scaly killing machine, do the following;

1) Breed a female Sandile with a male Arcanine that knows Thunder Fang and Fire Fang(there are other viable fathers, whatever you choose is fine as long as it knows those two moves).
2) Teach the spawn Retaliate and Earthquake via their respective TMs. Aim for an Adamant Nature and the Moxie Ability.

Now that you know about EVs, from now on I'll be suggesting what EVs to raise.
EVs: 252 Attack, 252 HP, 4 Speed

This guy was created for Double Battles, and I've recently tested this guy and he is truly a god. With his help, I beat the Double Train's boss in 4 turns. The key is in the Earthquake/Retaliate/Moxie. Hold a Ground Gem, it helps get things moving. Use Earthquake to start. You want to kill both targets and your ally, if you do that, your Attack will go up 3 stages because of Moxie. Your ally just died, so next turn you may wish to use Retaliate, which will have double power for the "unfortunate" demise of your ally, and will be powered up by the extra Attack gained from Moxie. Or you may want to use Earthquake again, killing your next ally and hopefully some enemies. The Fire Fang helps to cover weaknesses. Thunder Fang is there to help fight off any pesky Flying types that like to avoid Earthquake.

I have a video of my fight against Subway Boss Emmet here, and you can then see the power that this Krookodile holds, as well as the a good team to back him up. You can see that the best teammates for this Krookodile are ones with high Speed, so that they get to attack before they are sacrificed for a more powerful Krookodile. Arcanine(he is the one posted previously by the way) used Sunny Day so that Krookodile's Water weakness went away and it powered up his Fire Fang as well. Cinncino used Thunder Wave in the event that the Garbodor was faster than Krookdile. Zoroark though he did not get to participate, was actually going to use Flamethrower on Durant  if it killed Krookodile, and given Durant's Sp. Defense and Zoroark's Sp. Attack, it would have died in that scenario too.

As always, questions and suggestions are welcome.

Brock out.